Last August, reports surfaced about a peculiar incident in the gaming world, emphasizing the crucial need for accurate machine translation. Paolo Nicoletti, a Turin-based developer, released a demo for his game, 'The Crazy Hyper-Dungeon Chronicles,' on Steam's Japanese platform. However, an oversight in using automated translation tools resulted in the game being listed as 'Kuso Dungeon,' which humorously translates to 'Shitty Dungeon' or 'Crap Dungeon' in English.
Speaking to Game*Spark following the game's official release on Steam, Nicoletti recounted this episode as the most memorable during its development. He chuckled, referring to it as the 'Shitty Dungeon Incident,' explaining that the game lacked a professional Japanese localization when the demo was first launched, leading to the unfortunate, yet comical, mistranslation of its title.
Images of the game's Steam page, prominently displaying its mistranslated title, rapidly gained traction across Japanese social media platforms. The story quickly spread beyond Japan, capturing the attention of a wider international audience.
Nicoletti admitted to finding the situation hilarious, noting that everyone else did too. This completely unforeseen incident significantly boosted the game's profile, leading to a substantial increase in wishlists. He candidly described it as an instance of 'accidental marketing at its finest,' underscoring the unexpected benefits of the blunder.
Despite the initial amusement caused by the title, Nicoletti emphasized that players' laughter was directed at the name itself, not the game's quality. He proudly stated that the game received positive feedback and appreciation, indicating that its inherent appeal transcended the humorous mistranslation.
Operating under the fitting studio name Fix-a-Bug, Nicoletti subsequently rectified the game's title. 'The Crazy Hyper-Dungeon Chronicles' is now available on Steam, boasting 'Mostly Positive' reviews. Players have embraced its unique humor and classic gaming sensibility, finding joy in its quirky approach.
Nicoletti shared that some players noted how the game evoked a sense of 'discovery,' reminiscent of playing older titles. However, he cherishes messages from players who expressed how the game genuinely made them laugh aloud, considering it the ultimate compliment a developer can receive.
The developer confirmed that there are no plans to revert the game's title, despite its brief viral success. He humorously justified this decision by stating he couldn't possibly tell his mother that he created a game called 'Shitty Dungeon,' highlighting the importance of maintaining a respectable image for his creation.