Since the groundbreaking debut of \"Octopath Traveler,\" my anticipation for Square Enix's HD-2D titles has been consistently high. Therefore, the announcement and immediate demo release of \"The Adventures of Elliot: The Millennium Tales\" during the Nintendo Direct on July 31st was met with eager enthusiasm. Although a mere hour with the demo cannot fully encompass the game's depth, it provided a compelling insight into its potential and the intriguing direction it is set to take.
Published by Square Enix and crafted by the renowned Team Asano, known for their work on \"Bravely Default,\" \"Octopath Traveler,\" and \"Triangle Strategy,\" \"The Adventures of Elliot: The Millennium Tales\" emerges as an action RPG with a clear vision. Team Asano's head, Tomoya Asano, describes the gameplay as \"simple and easy to understand.\" Players assume the role of Elliot, who, accompanied by the fairy Faie, embarks on an exploration of territories dominated by formidable beast tribes. While the full game is slated for a 2026 release across Nintendo Switch 2, PlayStation 5, Windows PC, and Xbox Series X, the current demo is exclusively available on Nintendo Switch 2.
The demo of \"The Adventures of Elliot\" primarily centers on its combat and exploration facets. Players are given the opportunity to experiment with various weaponry, catering to both close-quarters and ranged engagements. From the classic sword to bomb-like explosives, the diversity in combat options offers a playful yet strategic experience. The charged attack feature for melee weapons introduces a methodical approach, allowing for powerful, one-hit takedowns against unsuspecting foes like frogs or snails. However, ranged combat, particularly with the bow, presents a unique challenge due to the HD-2D environments' inherent lack of depth perception, often requiring players to adjust their aim beyond what intuitively seems correct.
The combat rhythm in \"The Adventures of Elliot\" harks back to the era of classic action RPGs, characterized by repetitive attack animations and a reliance on strategic timing rather than intricate combos or evasive maneuvers. Unlike modern action RPGs that emphasize complex party dynamics and elaborate attack chains, this game prioritizes understanding enemy movements to either initiate an attack or defend effectively. While the basic combat might initially feel overtly simplistic, it paradoxically creates a canvas for highly dynamic, chaotic, and ultimately enjoyable boss battles.
Beyond combat, the game offers exploration of diverse regions and dungeons. The demo provides a glimpse into a few distinct locales, showcasing a variety of biomes, such as deserts adorned with floating fire stones and lush forest areas that impede movement. While these environments are visually appealing, benefiting from the HD-2D graphical style, their overall design, despite the intriguing name Philabieldia, tends towards generic. They often lack memorable landmarks or intricate details that would ignite a deeper desire for extensive exploration, leaving room for more compelling designs in the full release.
The dungeons encountered in the demo exhibit thoughtful design, presenting multi-layered caverns with quicksand and holes that demand precise navigation, and areas with mechanisms requiring activation to manipulate platforms. These challenges ingeniously leverage Elliot's limited abilities—jumping and fairy magic—to create engaging puzzles. Despite the occasional frustration stemming from the game's imperfect spatial perception during time-sensitive platforming, mastering Elliot's movements and understanding his physical limits provides a profound sense of accomplishment.
Ironically, Elliot, the protagonist, proves to be the least compelling aspect of \"The Adventures of Elliot.\" Despite his visually striking design, reminiscent of a Final Fantasy Red Mage, and a decent allocation of dialogue in the demo's opening, his personality remains largely undefined. The titular character's lack of distinctive traits, akin to a mere "random dude in a red hat," is an amusing paradox for a game bearing his name, raising questions about potential character depth in the final version.
Completing \"The Adventures of Elliot\" demo within approximately an hour left me with a strong desire for more content. The game's distinct charm is palpable, and it surprisingly rekindled a nostalgic appreciation for classic action RPGs, evoking memories of titles like \"Ys I\" and \"Secret of Mana.\" My current anticipation is fixed on the full release, hoping it will not only meet but surpass the promising impressions left by this initial glimpse.