Project Motor Racing stands out as a groundbreaking addition to the racing genre. Unlike many modern titles that lean heavily towards either casual open-world experiences or ultra-specific esports simulations, PMR, from the emerging Straight4 Studios, is designed to offer a truly distinct proposition. It combines a rigorous simulation core with a broader selection of vehicles and tracks, focusing on making the game welcoming for players across all skill levels, and notably, features a richly developed career progression system—an element often absent in contemporary simulations.
A major highlight of Project Motor Racing is its impressive and diverse collection of cars and courses, even though only a limited preview has been revealed. While it includes the expected modern GT3 and prototype machines found in leading simulations, there's a strong emphasis on sports car racing from the turn of the millennium, an era frequently overlooked in the genre. Beyond well-known models like the Aston Martin DBR9 and the original Audi R8 LMP, the confirmed list also features rare gems such as the Lister Storm and Marcos LM600, showcasing the developers' commitment to authenticity and variety.
Straight4’s initial vision for the game, as explained by COO Ryan Hoey, centered on capturing the pinnacle of motorsport, particularly in the GT category. The development team, characterized as deeply passionate about racing and gaming, contributed extensively to curate a car list that spans from the 1970s to today's peak motorsport achievements. Although early demonstrations have primarily showcased sports car racing, from the entry-level Mazda MX-5 Cup to Lamborghini's high-performance SC63 Le Mans Hypercar, the game’s scope is set to expand significantly beyond this initial focus. The working title, GTRevival, was broadened to Project Motor Racing to reflect this wider ambition, allowing for the inclusion of various racing disciplines, including track-focused road cars, and a commitment to featuring unique, less common circuits like Canada’s Mosport Park and South Africa’s Kyalami.
The inclusion of lesser-known tracks in PMR naturally prompts questions about more famous venues commonly seen in racing simulations. While early footage hinted at a track resembling Silverstone, albeit with generic 'Northampton' branding, Hoey confirmed that a licensed Silverstone will not be part of the final game. Despite Straight4's efforts to secure licenses for every track, negotiations for Silverstone did not materialize, leading to the decision to include the 'Northampton' circuit instead.
While Project Motor Racing will feature online multiplayer and aspirations for esports integration, a significant focus of its pre-release promotion has been on the single-player career mode. Straight4 has dedicated substantial resources to developing this mode, which aims to provide players with the flexibility to either jump into elite racing with a large budget or progress through the ranks from lower tiers, all while navigating the financial realities of professional motorsport (without literally incurring real-world costs, as PMR will be a one-time purchase with a mix of free and paid downloadable content). Game designer Austin Ogonoski, an amateur racer himself, infused his understanding of the financial intricacies of maintaining a race team into the mode's design.
The decision to release PMR on current-generation consoles in addition to PC will significantly broaden its audience. Hoey noted that advancements in console hardware have significantly narrowed the performance gap with PCs, making such a wide release more feasible. This will be welcome news for players unwilling to invest heavily in high-end PC hardware or specialized sim racing equipment, particularly as Straight4 is actively ensuring PMR is highly playable and intuitive for those using standard controllers, fostering a more inclusive gaming environment.
The comprehensive features of PMR, including its emphasis on unique vehicles and tracks, the detailed career mode, and multi-platform accessibility, may strike a familiar chord with racing enthusiasts. Straight4 Studios itself emerged from the remnants of Slightly Mad Studios, creators of the Project Cars series, with many former SMS team members, including ex-CEO Ian Bell, joining the new venture. Hoey acknowledges the influence of the first two Project Cars titles (while sidestepping the third installment), but emphasizes that PMR is not a direct or spiritual successor, but rather "its own beast" driven by the same core passion and team spirit. If Project Motor Racing can successfully refine the strengths of its predecessors and adapt them for a new generation, it is poised to fill a significant void in the racing game market upon its release on November 25th.