In a bold departure from its previous installments, 2K Games' 'Mafia' series, through the development efforts of Hangar 13, has ventured to Sicily with 'Mafia: The Old Country.' This latest title seeks to peel back the layers of romanticized gangster narratives, offering players an unflinching look at the historical and socio-economic conditions that birthed the Sicilian Mafia. The game's creators emphasized a commitment to historical accuracy, meticulously researching the class struggles and labor exploitation prevalent in 19th-century Sicily to craft a nuanced origin story for organized crime, rather than perpetuating the myth of the charming antihero.
Earlier this year, Hangar 13, the studio behind the renowned 'Mafia' series, released 'Mafia: The Old Country,' a significant new entry that transports players from the familiar American urban landscapes to 19th-century Sicily. This narrative shift represents a deliberate effort by the developers to explore the fundamental origins of Italian organized crime, moving beyond the romanticized portrayals often found in media.
Game director Alex Cox revealed in an interview that the team's primary objective was not to recount the tale of an individual's rise to power, but rather to establish the broader societal framework that allowed this particular mode of criminal activity to emerge. This endeavor involved a rigorous research process, spearheaded by Cox and art director Steve Noake, who sought to understand the genuine, often harsh, realities of Sicily's past. Their extensive historical study informed both the game's compelling narrative and its meticulously designed world.
The concept of a 'Mafia' game set in Sicily had been considered for a considerable period within the studio. The opportune moment arose when the team identified a unique hook that would distinguish their new project from the existing trilogy. Instead of reiterating another American crime story, they decided to trace the mafia's lineage directly back to its ancestral home. Cox highlighted the intrigue in contrasting the lesser-documented Sicilian Mafia with its more widely understood American counterpart, particularly regarding the specific details of its inception and evolution.
A critical component of this historical context revolves around the stark disparities between the aristocratic landowners and the working class in Sicily during the late 19th and early 20th centuries. As modernity slowly encroached upon the relatively undeveloped island, the authority of the aristocracy waned. Yet, they retained vast control over land and key industries like mining, often attracting wealthy industrialists from across Europe. It was within this vacuum of shifting power that the mafia began to solidify its presence. Initially emerging as intermediaries managing estates for landowners, they soon started extorting both the peasants and, eventually, the landowners themselves, evolving into a lucrative criminal enterprise.
This backdrop of exploitation also shaped the creation of the game's protagonist, Enzo Favara, an orphaned teenager forced into dangerous mine labor under an abusive employer. His journey underscores the dire conditions that could compel individuals toward a life of crime as a means of survival. The mines, serving as a powerful recurring symbol, persistently remind players of the labor struggles intrinsically linked to the mafia's genesis.
Art director Steve Noake elaborated on the team's dedication to creating an authentic and lived-in environment. Their research, which included poring over historical texts and photographs, and even visiting Sicilian farms, aimed to depict a world that was experiential rather than merely a museum exhibit. They focused on minute details, such as the dusty, unpaved streets and the signs of generational repairs in homes, to convey the profound poverty and hardship experienced by the population. The game's open world, consequently, serves more as a scene-setter, allowing players to immerse themselves in the social climate of the period.
While the majority of 'The Old Country' unfolds in Italy, a pivotal moment brings the narrative back to America. Following a dramatic climax involving a volcanic eruption (a historical nod to the 1908 Messina earthquake), Enzo's lover, Isabella, escapes to America. For Alex Cox, this sequence functions as a crucial link, connecting the game to the broader 'Mafia' series and the saga of immigrants seeking a better life. He stressed the resonance of this narrative with American audiences, many of whom share a recent heritage of ancestors migrating from overseas, driven by hope despite enduring hardships.
However, the game subtly hints at a more complex reality regarding America's reception of immigrants. Cox acknowledged that the experience of arriving at Ellis Island was often far from welcoming, particularly for Italian immigrants who frequently encountered rampant racism. This subtle undercurrent of historical truth adds a layer of tragedy to Isabella's hopeful departure, suggesting that while she may escape one form of exploitation, she might face new challenges in a country not always empathetic to her struggles. In essence, 'Mafia: The Old Country' offers a sobering, historically grounded origin story, illustrating how the mafia flourished in environments where cultural and social conditions were ripe for its spread, both in Sicily and, subsequently, in America.
This deep dive into the historical underpinnings of organized crime in 'Mafia: The Old Country' serves as a poignant reminder that societal inequities and power imbalances can create fertile ground for illicit activities. By presenting the mafia not as a romanticized criminal enterprise but as a direct consequence of class struggle and economic hardship, the game encourages a more critical examination of historical narratives. It challenges players to consider how environments of exploitation can shape individual destinies and how institutions, both legitimate and illicit, are often products of their time and place. The game prompts us to reflect on the cyclical nature of hardship and the pursuit of a better life, even when met with unwelcoming realities, highlighting the enduring human struggle against systemic adversity.