Voice Actor Neil Newbon Rejects AI Voice Replication, Citing Loss of Spontaneity in Creative Process

Aug 1, 2025 at 1:45 PM
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In a compelling assertion that champions human artistry over artificial intelligence, acclaimed voice actor Neil Newbon, celebrated for his portrayal of Astarion in the critically acclaimed video game Baldur's Gate 3, has voiced significant reservations regarding the use of AI in replicating human voices. His stance centers on the belief that AI technology, despite its advancements, inherently lacks the capacity for spontaneous creativity and the 'happy accidents' that often define truly memorable performances. This perspective underscores a broader discussion within the entertainment industry about preserving the human element in creative processes, particularly as technological capabilities rapidly evolve.

Newbon recently articulated his views during an appearance on the Radio Times Gaming podcast, where he candidly shared his experiences and observations. He noted that many developers within his professional network also harbor skepticism towards AI voice generation, perceiving it as a tool that frequently falls short in delivering quality and genuine expressiveness. According to Newbon, even highly sophisticated AI outputs often possess a discernible artificiality, rendering them less engaging than performances born from human ingenuity. He highlights that the essence of compelling acting lies in unpredictable moments and the unique imperfections that only human performers can bring to a role.

Drawing a vivid parallel, Newbon cited the legendary improvised line, \"I'm walkin' here!\", delivered by Dustin Hoffman in the film Midnight Cowboy. This iconic cinematic moment, which arose from an unforeseen real-life incident during filming, serves as a prime example of the kind of serendipitous brilliance that, in Newbon's view, cannot be replicated by algorithms. Such instances of spontaneous genius, where actors react organically to their environment and embody their characters beyond the script, contribute immeasurably to the depth and impact of a performance. He argued that removing the potential for such unplanned yet pivotal moments would diminish the richness of artistic creation.

The actor's comments arrive amidst a significant turning point for performers in the video game industry. Earlier this month, the SAG-AFTRA union successfully concluded a year-long strike, securing crucial protections for voice actors and other performers against the unauthorized use of AI-generated replicas of their voices. The newly ratified agreement mandates that game developers and publishers obtain explicit consent from actors before creating digital voice replicas. Furthermore, performers are now entitled to detailed information about how these replicas will be utilized and retain the right to withdraw from projects or have their digital voices removed from platforms that facilitate licensing.

Newbon's advocacy for human-centric creative endeavors resonates strongly with the recent labor victories, emphasizing the invaluable contribution of human artists to the digital landscape. His argument extends beyond mere technical capability, delving into the philosophical implications of artificial intelligence in art. He contends that true artistic fulfillment and connection emerge from the unique, often unpredictable interplay of human emotion, experience, and the capacity for error. In essence, the human touch, with all its inherent imperfections and surprises, remains an irreplaceable ingredient in the alchemy of compelling performance, a sentiment that the recent SAG-AFTRA agreement now legally upholds for industry professionals.