Epic Games, the creator of the globally acclaimed title Fortnite, finds itself embroiled in another legal confrontation concerning the use of in-game emotes. This latest dispute centers around the \"Touching the Sky\" emote, with choreographer Felix Burgos asserting that the digital dance move is an unauthorized appropriation of his original artistic creation. This development reignites a contentious debate surrounding intellectual property rights within the burgeoning virtual entertainment sector.
Burgos's legal action stems from the distinct resemblance between the Fortnite emote, introduced in February 2025, and his choreography featured in Rauw Alejandro's \"Touching the Sky\" music video, which premiered on YouTube in May 2024. The lawsuit contends that Epic's use of this choreography constitutes a clear act of infringement, underscoring the striking similarities between the two.
This is not the first instance of Epic Games facing legal challenges over its popular emotes. A series of lawsuits emerged in 2018 and 2019, though many of these initial claims encountered hurdles due to legal technicalities. Nevertheless, these past legal battles served to highlight the existence of copyright protection for choreography, prompting many artists, including Burgos, to formally register their works. The lawsuits also reportedly compelled Epic to pursue licensing agreements with some artists, albeit selectively.
The current lawsuit alleges that Epic often targets emerging or less experienced artists, particularly those who gain rapid popularity on social media platforms like TikTok, offering them minimal compensation for their creative works. Conversely, Burgos, described as an experienced and discerning choreographer fully aware of the commercial value of his creations, was never approached by Epic for a licensing agreement. This pattern of behavior by Epic Games has been a recurring theme in previous legal disputes.
A notable precedent for this case is the 2022 lawsuit regarding Fortnite's \"It's Complicated\" emote, which presented nearly identical allegations concerning Epic's licensing practices. Initially, a judge dismissed that case, ruling that brief dance sequences lacked sufficient grounds for copyright protection. However, a significant reversal occurred in November 2023 when the Ninth Circuit overturned this decision, remanding the case for further proceedings. This judicial turn of events ultimately led to a settlement between Epic and \"It's Complicated\" creator Kyle Hanagami in February 2024.
The outcome of the Hanagami case has arguably paved the way for Burgos's current lawsuit, especially considering that both cases are being handled by the same legal counsel, David Hecht. Given the striking parallels and the recent legal precedent, Epic's position in this latest challenge appears to be less formidable. This situation suggests that Epic may either face a surge in similar lawsuits or be compelled to adopt a more rigorous and equitable approach to licensing choreographic content in the future.
This ongoing legal entanglement underscores the critical importance of intellectual property rights in the digital entertainment landscape. As virtual worlds and their associated cultural elements continue to expand, the legal frameworks governing creative works, particularly choreography, face increasing scrutiny and adaptation. The resolution of Burgos's case could significantly influence how game developers interact with artists and manage licensed content moving forward, potentially reshaping industry standards for the ethical acquisition and use of creative assets.