Hololive's Strategic Expansion into Western Gaming with Increased VTuber Collaborations

Aug 1, 2025 at 11:10 PM
Single Slide

Cover Corporation, the visionary force behind the renowned VTuber agency Hololive, is embarking on an ambitious journey to integrate its virtual talents more deeply into the Western gaming landscape. This initiative follows a noteworthy appearance by the popular VTuber Usada Pekora within the highly anticipated game, Death Stranding 2. The company's chief executive, Motoaki Tanigo, has articulated a clear strategy to forge more partnerships between Hololive's virtual personalities and the gaming industry, aiming to captivate a broader demographic and transcend their established anime-centric audience.

Hololive's Strategic Foray into Western Gaming Market

In a recent illuminating discussion, Motoaki Tanigo, the chief executive of Cover Corporation, expressed a keen desire to introduce their vibrant virtual idols, known as VTubers, to a global gaming audience. This vision is actively taking shape, exemplified by the unexpected yet impactful cameo of Usada Pekora, a prominent Japanese-speaking VTuber, in Hideo Kojima's latest creation, Death Stranding 2. This inclusion, while a testament to Kojima's penchant for celebrity integrations, also signals a new era for Hololive's expansion.

While Japanese VTubers like Inugami Korone, featured in Sonic Frontiers DLC, and Hoshimachi Suisei, with a song in Gundam GQuuuuuuX, have long enjoyed collaborations within their domestic market, their Western counterparts have seen fewer opportunities. Tanigo aims to bridge this gap, asserting his ambition for similar collaborative ventures to flourish in the United States. He highlighted that the burgeoning popularity of VTubers in the West has extended their appeal beyond the traditional anime enthusiast base. He believes that high-profile game collaborations, such as the one seen in Death Stranding 2, are instrumental in exposing Hololive's talents to individuals who might otherwise be unfamiliar with the VTuber phenomenon.

To solidify these connections with game developers and publishers, Cover Corporation recently established a dedicated office in the United States. This strategic move is complemented by an increased focus on Twitch, a platform less prioritized in Japan but crucial for engaging gaming audiences in the West. Tanigo envisions Hololive's VTubers cultivating fanbases around specific gaming genres or titles, akin to traditional streamers, which could pave the way for future sponsorships and content partnerships.

The company also plans to recruit more VTuber talent capable of excelling in games popular within the US market, particularly competitive first-person shooter titles. This suggests a future where VTuber appearances might extend to in-game elements like character skins, a prospect that Tanigo, and seemingly publishers like Activision, would not dismiss. The aim is to create engaging and, at times, delightfully unconventional cross-promotional content that resonates with both existing fans and new audiences, much like the imaginative scenario of delivering pizza to a virtual bunny girl.

From a reflective standpoint, this strategic pivot by Cover Corporation heralds a fascinating evolution in the entertainment industry, where the lines between virtual and conventional celebrity continue to blur. The deliberate push to integrate VTubers into mainstream Western gaming signifies a recognition of their growing influence and a proactive approach to tapping into diverse fan communities. This move not only broadens the horizons for virtual entertainment but also challenges traditional marketing and content creation paradigms within the gaming world. It's an exciting development that could reshape how audiences engage with both virtual personalities and the games they cherish, promising a future filled with innovative and unexpected crossovers.